Pease, Suggest me the best way to slowly fly in VR in direction of the controller
One simple way would be :
Turn off gravity for your pawn. Then add local offset towards the forward vector of your pawn every tick .
I implemented simple flying a while back. I did it inside Unreal’s default VR template. Here is the implementation. Comment if you have further questions.
Input and tick
Fly custom event
I implemented simple flying a while back. I did it inside Unreal’s default VR template. Here is the implementation. Comment if you have further questions.
Input and tick
Fly custom event
Thanks, I’ve done this a week ago. Cheers.