Is it possible to attach a light to actors/entities?

Is it possible to attach a light to our player actor/enemy actors that will persistently keep them lit? We’re using the twin stick shooter template. Since our skybox and plane material is quite dark (nebula), we would like to attach some sort of light to the twin stick pawn and enemy ships to help them stand out more. (Also, it would look really cool if we could get it to work).

I’ve dug into this a bit and I’ve seen a lot of info on making flashlights in blueprints that can be toggled on and off, but I’m not sure if this is the same principle.

Thank you!

What is stopping you from doing what you described? Add a spot light component or directional light to the pawn.