What makes an actor Autonomous Proxy?
Hey guys. So I understand roles at a pretty good level now. But I feel like there's still a gap in my knowledge about ROLE_AutonomousProxy. I know that the role of the playercontroller on the owning client is ROLE_AutonomousProxy, but i also heard that the character class that is possessed is ROLE_AutonomousProxy. Does that mean that anything that the playercontroller owns is then autonomous proxy as well? So like if I had a player controller that owned a character and the character owns a gun, would the gun be ROLE_AutonomousProxy? Basically my question is do all of the children in the ownership hierarchy of the playercontroller have ROLE_AutonomousProxy?
asked May 18 '19 at 11:56 PM in C++ Programming
Any actor that has
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