How to Set Up Source Engine-Style Inventory Scroll?
I would like to implement an inventory system similar to the ones in Half-Life, TF2, and L4D, i.e. all of my available weapons and items (starting with one item and going up six total depending upon what items the player has picked up) are in a list on the HUD and the player scrolls to cycle through them. I found this suggestion, but the given answer has got me stuck on step three. Can anyone provide some more detail on that suggestion or perhaps an entirely new one?
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