Can not make c++ project without admin rights

Hi.
I think this has been asked many times. But I cant find an answer other than “you need to be admin” That is not good enough. I do not want to run my computer or softwares as Admin be default as I see this a security issue. Furthermore at my work this is impossible.

The issue is that I can not create projects or compile them as a normal user.

I am totally fine with have to install and upgrade as an admin. It would also be fine if the admin would have to create the project, but it is a stretch. But I want to be able to work on a project and compile as a standard user.

Could this admin issue be fixed?
Am I doing something wrong?
How are other people dealing with issues?
I somehow find the idea that all epics UE4 members would have admin rights just to work on games.

Workaround:
I have found a workaround… I think. But can you PLEASE fix it. Because it is still violating my admin principles and issues. How are others getting around this issue? Dont tell me all epic members have admin rights to there computers.

give my user the rights to write to the following folder.
C:\Program Files\Epic Games\UE_4.22

couldn’t this be fixed by putting all files that needs write permission in another folder or or set theese specific files to be writeable by a user?
Also I think I now have to do this every time I upgrade UE4

If I have missed a post with the answer. I would be happy if correct my mistake and point me in the right direction

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You have a choice to not install the engine into a directory that requires admin rights. If you don’t want to provide admin rights or to change the access permissions for a directory installed under “Program Files” then simply install the engine somewhere else.

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I have the same issue here. It looks like there are more folders that need admin rights. For example the temp subfolders in the AppData folder from the admin user.

It is 2022, maybe there is another workflow or a special type of user for development? I don’t know…

Help please :pray:

I found a solution!

If we build from the source code the engine as admin the editor has the correct rights and you can use the live coding whenever you want.

Tested with release branch and commit from April 5, 2022