Using the "Set Destructible Mesh" node for a DM that calls itself will result in a Crash

-Put set “destrutible mesh” node in level blueprint.
-Play
-Crash

13887-captura.jpg

Hi,

I’ve been able to replicate this and have submitted a bug report (TTP: 345239) for this. However, there is no timeline for when this will be fixed. Once I have confirmation a fix has been submitted and I have verified it I will post an update here.

Thank you!

Tim

Hi,

This should be fixed for 4.5
If you’re compiling from the source the change is available here:

https://github.com/EpicGames/UnrealEngine/commit/4a9bf092a30b57dbd530f95dfcbc139fc3e9e76c