How to create a door BP that contain different style model and select different ones in viewport?

Good day guys,

Hope you will be able to help me with that.
I am trying to make a BP that contain 10 different style of doors and in my viewport when I’ll place that BP I would like to be able to select one out of the 10 doors I have in there.
How I can manage to do so, please?

I did something and I can change everything in game pressing keys playing with visibility but what I am looking for is to be able to do so in the viewport when I am positioning the BP.

Thanks in advance guys for your help
Cheers,
Matthieu

You’ll want to either have the correct door selected by setting an enum value in each instance of the BP, or create a Master door BP with all or most of the logic and then create Child blueprints where you set the individual door mesh.

There are tons of ways but those are likely the 2 quickest and easiest methods.

Thanks for your help SithHunter