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Relative location for looped instances?

Hi All,

I have a set of train seats that I've added to a blueprint as instances so I can use the same geometry throughout the scene.

alt text

Fairly straight forward. Everything works well but I have these little tables on the seats i need to rotate on user command. I set it up so the tables to rotate relatively, but they move all together, more like a world rotate.

alt text

The pink table circled in red need to rotate locally like the first one, just fold down by 90 degrees or so.

alt text

But instead it does this:

alt text

I assume its because im changing the original instance, and then duplicating with a for loop? Is there any way around this?


Product Version: UE 4.22
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asked May 20 '19 at 11:03 AM in Blueprint Scripting

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