Relative location for looped instances?
I have a set of train seats that I've added to a blueprint as instances so I can use the same geometry throughout the scene.
Fairly straight forward. Everything works well but I have these little tables on the seats i need to rotate on user command. I set it up so the tables to rotate relatively, but they move all together, more like a world rotate.
The pink table circled in red need to rotate locally like the first one, just fold down by 90 degrees or so.
But instead it does this:
I assume its because im changing the original instance, and then duplicating with a for loop? Is there any way around this?
asked May 20 '19 at 11:03 AM in Blueprint Scripting
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