How to rig weapon in 3Ds Max and attach to arms?
Hello i imported ue4 default skeleton and a weapon to 3ds max and rigged weapon then added weapon to skeleton with "link constraints" and then made reload animation. i exported FBX file but in UE4 every bone has seprated (for example: magazine has an animation for itself and ...) and weapon parts are not connected to each other. in Unity i did this and everything were fine but in UE4 i have problems.
SO: "how to rig weapon(body,slider,trigger,...)?" AND "how to attach weapon rig to arms rig?"
i have UE4 v4.22 and 3Ds Max 2019
asked May 20 '19 at 05:17 PM in Using UE4
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