How to include input mappings in Marketplace asset?

Hello,

When submitting content for the Unreal Marketplace the input settings for axis mappings does not seem to be included in the assets and thus users are unable to move the character. How do I solve this?

I have followed the file structure as suggested from the Marketplace Guidelines when submitting a Content-only Project:

MyProject

├── Config

├── Content

│ └── MyProject

├── MyProject.uproject

Is this the problem? Should I submit the full project, including folders like “intermediate” and “saved”?

The axis mappings should be under MyProject/Config/DefaultInput.ini, try checking if that got correctly uploaded or not, you can open this file in a notepad and it would show axis mappings like this:

+AxisMappings=(AxisName="Aim_X",Scale=0.100000,Key=MouseX)
+AxisMappings=(AxisName="Aim_X",Scale=1.000000,Key=Gamepad_RightX)
+AxisMappings=(AxisName="Aim_Y",Scale=0.100000,Key=MouseY)
+AxisMappings=(AxisName="Aim_Y",Scale=1.000000,Key=Gamepad_RightY)

Intermediate and Saved have nothing to do with input mappings as far as I know, however the fact that it is a “content only” project does suggest that the rest doesn’t get uploaded

Thank you for your answer. You were correct in both points. Axis mappings are located in the file MyProject/Config/DefaultInput.ini. However, when publishing a “content only” project the config folder is NOT included. Thus all input mappings are removed. The attached screenshot is a work around for the problem. Note the code is for a Paper2D character.