Rift height fog is broken need help
The picture shows what happens to the height fog when I use a rift hmd in my game, the height fog is on the players vr character pawn when I hit play, the height fog takes over the players vision completely and sometimes while looking a certain direction on certain maps.
Does anyone know how to make the height fog work correctly on a rift hmd? this does not happen on the htc vive.
ok so I finally manage to fix this issue with razer313's help, turns out that a decal on my sakura tree blueprint was interfering with the height fog, I changed the fade screen size on the decal to 10000000 instead of 0.01 and the issue was gone, hopefully this saves someone the nightmare I went through trying to find it.
answered Jun 15 '19 at 12:06 AM
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