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Rift height fog is broken need help

alt text The picture shows what happens to the height fog when I use a rift hmd in my game, the height fog is on the players vr character pawn when I hit play, the height fog takes over the players vision completely and sometimes while looking a certain direction on certain maps.

Does anyone know how to make the height fog work correctly on a rift hmd? this does not happen on the htc vive.

Product Version: UE 4.22
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277417-untitled.png (316.6 kB)
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asked May 21 '19 at 05:32 AM in VR

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Aikirob
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avatar image Razer313 Jun 03 '19 at 09:58 PM

Are you saying that you've attached a Exponential Height Fog component directly to your HMD camera? If so, try just placing a Height Fog actor into the level (under Visual Effects on the left menu), and see if that solves your issue

avatar image Aikirob Jun 04 '19 at 05:59 AM

alt text

This is what happens with the height fog whether you have it on player or on level after hitting play on an oculus rift hmd, doesnt happen with a vive

avatar image Aikirob Jun 04 '19 at 06:00 AM

alt text

This is what it looks like before hitting preview.

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ok so I finally manage to fix this issue with razer313's help, turns out that a decal on my sakura tree blueprint was interfering with the height fog, I changed the fade screen size on the decal to 10000000 instead of 0.01 and the issue was gone, hopefully this saves someone the nightmare I went through trying to find it.

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answered Jun 15 '19 at 12:06 AM

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Aikirob
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