Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Locomotion issue whilst handling weapon

Hi everyone I just wanted to know if any body as had a similar issue and willing to share their knowledge. I'm a noob here to the community so I might end up going into the detail of my issue.

I am working on a vr project in the first person template trying to build my game as much as I can from scratch. I have set this project up using a parent class Character Over Pawn class because I have been working towards a locomotion system and from my research feel a character should serve my purpose.

I'm trying to achive something like, killing floor - indeath style of locomotion.

I've been building and spawning virtual hands and a simple weapon system to build upon I have also added a basic zombie ai.

But the issue I have stumbled upon is that when I pick up a weapon inside my level and start to move around either the character gets stuck and will only move in one direction at speed mainly to the right or backwards or sometimes, jump even flying out the map or I find I have to spread my arms wide which feels unnatural to regain locomotion.

I have my capsule half hight set to 88.0 and it's radius set to 34.0 My vr origin is set to 88.0 on the Z axis

with collision preset to Block All Dynamic

My BluePrints read as such.

MotionController(R)Thumbstick X >Add Controller yaw - val

MotionController(L)Thumbstick X > Get Actor right Vector> Add Movement Input axis value ---------------------------^--------------------------Scale Value
^ ^---------------------------World Direction MotionController(L)Thumstick Y > Get Actor ForwardVector >Add Movement Input Axis Value --------------------------^----------------------------Scale Value ^ ^----------------------------World Direction

My weapons are static meshes with a box collision / simple collision on a projectile base not using hit scan.

I have a feeling it's some kind of collision issue but being abit of a noob I'm not sure if it is the vr origin, capsule collision, or my weapons with box collision and arrow component.

If any one can help shine some light on this issue within the community I would be most most greatful if need be i can always attach a video link or some screenshoots.

kind regards EL

Product Version: UE 4.18
more ▼

asked May 21 '19 at 06:19 AM in VR

avatar image

1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Problem solved

more ▼

answered May 21 '19 at 08:01 PM

avatar image

1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question