skysphere disappearing in vr?

Hello helpful guru’s

I have a sky sphere in my maps, whenever the player walks towards the edges of a map, it disappears , like the player is moving outside of the spheres radius or something? how can I make the sphere larger or fix this issue, I don’t really understand why it happens but its an annoying bug.

can I get some help here?

anyone know what to do with this?

By any chance are you using a Cull Distance Volume? If you are, then its more than likely its being culled from view. If thats the case, you can open up the BP_Sky_Sphere actor and on the SkySphereMesh, under Rendering, then the LOD part there is an option called ‘Never Distance Cull’. You should enable that and see if it changes, you can then check to see if it will be rendered in game by pressing ‘G’ in the editor and it will only show what the game will show, so you don’t need to keep trying to play in editor to find if the issue has been solved (Cull Distance Volumes only work in a ‘game state’)

Let me know if that solves the issue, if it doesn’t you might need to provide more information about your specific setup

Thanks Razer313, That did the trick