Can't package anymore for iOS

Hey butavpaul,
Just looking at the error, it appears to be caused by bitcode compiling. You can disable that by taking a look inside your DefaultEngine.ini, the option you are looking for is:

[[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bShipForBitcode=False

Just ensure that flag is false, and try again.

I’ve created a game for iOS on my PC and now I want to package it. I’ve added the remote login and at first package it worked perfectly but after I’ve changed the provision and certificate for distribution I can’t package anymore. I’ve also tried again with deployment provision and certificate and again it doesn’t work.
I use a plugin for showing admob ads and as I can see from the logs, there is the problem but I don’t know how to solve it. I can’t compile the game on my mac only with remote because it’s an old macbook and UE doesn’t work on it.

Thank you!

Logs:
link text

Thank you very much! It’s working now!