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Can't package anymore for iOS

I've created a game for iOS on my PC and now I want to package it. I've added the remote login and at first package it worked perfectly but after I've changed the provision and certificate for distribution I can't package anymore. I've also tried again with deployment provision and certificate and again it doesn't work. I use a plugin for showing admob ads and as I can see from the logs, there is the problem but I don't know how to solve it. I can't compile the game on my mac only with remote because it's an old macbook and UE doesn't work on it.

Thank you!

Logs: link text

Product Version: UE 4.22
Tags:
log.txt (24.8 kB)
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asked May 21 '19 at 09:28 AM in Packaging & Deployment

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butavpaul
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Hey butavpaul, Just looking at the error, it appears to be caused by bitcode compiling. You can disable that by taking a look inside your DefaultEngine.ini, the option you are looking for is:

 [[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
 bShipForBitcode=False

Just ensure that flag is false, and try again.

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answered May 21 '19 at 10:21 AM

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TrifoliumDigital
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avatar image butavpaul May 21 '19 at 10:41 AM

Thank you very much! It's working now!

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