3d widget actor doesn't work when under another actor as a child
I have a widget blueprint that works perfectly fine while in the world on it's own, it breaks when I make it a child under another actor, could someone explain a fix or work around for this as I don't fully understand why this wouldn't work.
asked May 21 '19 at 10:18 AM in Blueprint Scripting
Works fine on my end, it's interactive and behaves correctly:
Can you include some details? What does not work ("widget breaks" does not cut it), how you set it up and what you expect from it?
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