Control rotation rotates all bones, but works fine in preview?
In simple terms, this is what I am trying to achieve: This is what happens in game, when I look down (also goes for looking up):
And this is what it looks like in the preview:
As you can see the preview works fine, but in game it doesn't. Here is the code:
I have no idea what I'm doing wrong, someone please help me. PS: The animation works just fine, I just want the legs to stay on the ground when looking up and down.
asked May 21 '19 at 04:10 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here