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Control rotation rotates all bones, but works fine in preview?

In simple terms, this is what I am trying to achieve: alt text This is what happens in game, when I look down (also goes for looking up): alt text

And this is what it looks like in the preview: alt text

As you can see the preview works fine, but in game it doesn't. Here is the code: alt text alt text

I have no idea what I'm doing wrong, someone please help me. PS: The animation works just fine, I just want the legs to stay on the ground when looking up and down.

Product Version: UE 4.20
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asked May 21 '19 at 04:10 PM in Blueprint Scripting

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