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How do you find cursor position on a Paper tilemap?

I am attempting to find the mouse's position on a Paper 2d tilemap so that the player can select the tile and make changes.

However, I'm having trouble finding a way to get where the mouse is on a tile map, i.e. what grid tile position it is pointing.

some notes:

I can create the info I want if I spawn box components at each tile position and check for that, however I'm trying to cut down on assets spawned for the project. So, I would like to have an alternative to this solution.

I only know how to use blueprint

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asked May 21 '19 at 04:13 PM in Using UE4

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2dSquared2
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