I am attempting to find the mouse’s position on a Paper 2d tilemap so that the player can select the tile and make changes.
However, I’m having trouble finding a way to get where the mouse is on a tile map, i.e. what grid tile position it is pointing.
some notes:
I can create the info I want if I spawn box components at each tile position and check for that, however I’m trying to cut down on assets spawned for the project. So, I would like to have an alternative to this solution.
I only know how to use blueprint