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iOS remote build error

I've been trying to package for iOS for 2 weeks now with no success. Development builds work fine but distribution builds always come up with the same error. I've tried creating a new distribution certificate and provisioning profile but it still does not work. I always get this error in the output log:

 LogPlayLevel:     === BUILD TARGET KeepItUp OF PROJECT KeepItUp WITH CONFIGURATION Development ===
 LogPlayLevel:     Check dependencies
 LogPlayLevel: Error:     Code Signing Error: Provisioning profile "Keep It Up Development New" doesn't match the entitlements file's value for the get-task-allow entitlement.
 LogPlayLevel: Error:     Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 12.2'
 LogPlayLevel:     ** BUILD FAILED **
 LogPlayLevel:     The following build commands failed:
 LogPlayLevel:         Check dependencies
 LogPlayLevel:     (1 failure)
 LogPlayLevel:     Executing /Users/ikeapax/UE4/Builds/LAPTOP-59SDR56S/D/Documents/Unreal_Projects/KeepItUp/Intermediate/Build/IOS/KeepItUp/Development/CleanProject.sh
 LogPlayLevel: Error:     ERROR: Unhandled exception: System.Exception: ** BUILD FAILED **
 LogPlayLevel:              at UnrealBuildTool.IOSToolChain.PostBuildSync (UnrealBuildTool.IOSPostBuildSyncTarget Target) [0x008b1] in <81d2c224e1e3472d9b857079a6928c09>:0
 LogPlayLevel:              at UnrealBuildTool.IOSPostBuildSyncMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x00018] in <81d2c224e1e3472d9b857079a6928c09>:0
 LogPlayLevel:              at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <81d2c224e1e3472d9b857079a6928c09>:0
 LogPlayLevel:   [Remote] Downloading C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\UBT-KeepItUp-IOS-Development_Remote.txt
 LogPlayLevel:   Total execution time: 1531.69 seconds
 LogPlayLevel: Took 1531.8069601s to run UnrealBuildTool.exe, ExitCode=7
 LogPlayLevel: Error: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\UBT-KeepItUp-IOS-Development.txt)
 LogPlayLevel:        (see C:\Users\kelec\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.22\Log.txt for full exception trace)
 LogPlayLevel: AutomationTool exiting with ExitCode=7 (7)
 LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1531.352013
 LogPlayLevel: BUILD FAILED
 PackagingResults: Error: Deployment failed! Unknown Error

Thanks for any help in advance!

Product Version: UE 4.22
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asked May 21 '19 at 06:12 PM in Packaging & Deployment

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kerds78
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