Tessellation limit?

Hey folks. Is it possible to raise the maximum amount of tessellation? I already tried a TessellationMultiplier factor of 10 and more, but the mesh doesn’t get dense enough for my needs.

We cap the tessellation factor at 8 because performance tends to drop off a cliff with higher tessellation factors, especially on certain GPUs. You should really pre-tessellate your mesh a bit to prevent hitting that situation.

Ok, I’ll do that. Thanks for the info!

Hi Christian,

I would like to help you with this question, but I am having some difficulties understanding the problem. What are you attempting to tessellate? What subeditor are you using? What type of asset is it that you are using? Please respond when you can with as many details as possible so that I may further assist you.

Thank you,

Alexander

Ok, I wanna create a fur shader via tessellation.

The first picture shows what it looks like in UE4 with the TessellationMultiplier at 10, so max. I guess.

The second picture shows the mesh in Maya DX11 viewport with roughly the same amount of tessellation, which is not enough.

The third picture shows the mesh the way I want it to be, also in Maya DX11 viewport with the right (extremely high) amount of tessellation, which I would like to have in UE4.

Sorry for the gigantic picture, resizing doesn’t seem to work in comments.
14412-

The images did not come in. Could you please reupload them? Thank you.

There you go:

A little note on the side : you can increase the amount of Tesselation by simply increasing the source mesh tessellation. Good examples are showed here : Tutorials & Resources | Marmoset

The more polygons you have on the base mesh, the more tesselation you will get in the end.

You’re right, but it would be nice if we can decide the tessellation amount completely, without it being capped to a limit.