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Unreal Engine 4.22.2 crashes after adding C++ code.

Hello Everyone,

I have recently started using UE4 and I have an issue. I am attempting to get an object name from an object in my level. I have created a class that reports the name of the object in the LOG. I then add the class as a component of one of the chairs in the basic project template. The code is as follows

// Fill out your copyright notice in the Description page of Project Settings.

include "PositionReporter.h"

include "GameFramework/Actor.h"

// Sets default values for this component's properties UPositionReporter::UPositionReporter() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features // off to improve performance if you don't need them.


// Called when the game starts void UPositionReporter::BeginPlay() { Super::BeginPlay();

 // If I comment out the line below my code runs fine
 FString ObjectName = GetOwner()->GetName();
 UE_LOG(LogTemp, Warning, TEXT("Position Reporter Active"));


// Called every frame void UPositionReporter::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) { Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

 // ...


This is the information from the Crash Reporter Unhandled exception

UE4Editor_Engine UE4Editor_Escape_Demo_2980!UPositionReporter::UPositionReporter() [C:\Users\developer\Documents\Unreal Projects\Escape_Demo\Source\Escape_Demo\PositionReporter.cpp:13] UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_Core UE4Editor_Core UE4Editor_Projects UE4Editor_Projects UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll

Product Version: UE 4.22
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asked May 22 '19 at 07:05 AM in Using UE4

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You GetOwner() Function's return value may be NULL.

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answered May 23 '19 at 05:40 AM

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