Get the bone rotation data from one Skeleton and apply it to a bone on a different character

So I came across a pair of the noitom hi5 gloves. I’d like to use them for mocap, but I’ve only been able to get them to animate the default hand skeletal meshes that come with the hi5 plugin. Is there a way to get the rotation data from those hands and apply it to the UE4 mannequin? Like what this guy is doing?

In the comment she says this " basically had to create a custom animation blueprint that could read the rotation data from the Hi5 Glove and add these to the bone data on the rig, messing around with matrices etc."

Also apologies in advance but I’m pretty new, so you’ll have to pretend you’re explaining things to an 8 year old :frowning: