SetActorRotation on Physic Constrained Actor is wrong
Hello, i'm encountering an issue with SetActorRotation with dynamic Physic Constraint (on/off during runtime). So, I have this nodes on Tick :
Problem is, the rotation is set correctly while my actor has no Physics Constraint, but when Physics Constraint is enabled, the rotation has a little offset (in the direction of the velocity) described in the following picture :
Is this offset an intended result or an engine bug? It seems that the operation is executed one or multiple frame later because of the offset in the direction of the velocity. What do you think about that? Did everyone ever encountered this problem?
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