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iOS Packaging error from Mac

I'm packaging my project for iOS from my Mac, after failing to package from my Windows PC for over 2 weeks. My packaging attempts from my mac seem to fail sooner than from windows. I keep getting an UnrealBuildTool error, and when I go into the log file I can't find any reference to an error with anywhere to go to fix it. This is a pure blueprint project with no C++ classes apart from a couple of plugins from GitHub. This is my error log:

 LocalExecutor.ExecuteActions: Performing 26 actions (4 in parallel)
 ActionThread.ThreadFunc: [1/26] Compile SharedPCH.Engine.h
 ActionThread.ThreadFunc: [4/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/FacebookAds/AdsUtil.embeddedframework
 ActionThread.ThreadFunc: [2/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/UnityAds.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Unity/UnityAds.embeddedframework
 ActionThread.ThreadFunc: [3/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Unity/AdsUtil.embeddedframework
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/FacebookAds/AdsUtil.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Unity/AdsUtil.embeddedframework.sh: No such file or directory
 ActionThread.ThreadFunc: [5/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/FBAudienceNetwork.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/FacebookAds/FBAudienceNetwork.embeddedframework
 ActionThread.ThreadFunc: [6/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/GoogleMobileAds.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/AdMob/GoogleMobileAds.embeddedframework
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/Unity/UnityAds.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/FacebookAds/FBAudienceNetwork.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/AdMob/GoogleMobileAds.embeddedframework.sh: No such file or directory
 ActionThread.ThreadFunc: [7/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/AdsUtil.embeddedframework
 ActionThread.ThreadFunc: [8/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/Chartboost.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/Chartboost.embeddedframework
 ActionThread.ThreadFunc: [9/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/AdsUtil.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/AdMob/AdsUtil.embeddedframework
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/AdsUtil.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/AdMob/AdsUtil.embeddedframework.sh: No such file or directory
 ActionThread.ThreadFunc: [10/26] sh Unzipping: /Users/ikeapax/Documents/GitHub/KeepItUp/Plugins/AdCollection/Source/ThirdParty/ThirdPartyFrameworks/CHAMoatMobileAppKit.embeddedframework.zip -> /Users/Shared/Epic Games/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/CHAMoatMobileAppKit.embeddedframework
 ActionThread.ThreadFunc: [11/26] Compile SharedPCH.Core.h
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/Chartboost.embeddedframework.sh: No such file or directory
 ActionThread.ActionDebugOutput: /bin/sh: /Users/Shared/EpicGames/UE_4.22/Engine/Intermediate/UnzippedFrameworks/ChartBoost/CHAMoatMobileAppKit.embeddedframework.sh: No such file or directory
 ActionThread.ThreadFunc: [12/26] Compile KeepItUp.cpp
 ActionThread.ThreadFunc: [13/26] Compile Module.VaRestPlugin.gen.cpp
 ActionThread.ThreadFunc: [14/26] Compile Module.VaRestPlugin.cpp
 ActionThread.ThreadFunc: [15/26] Compile Module.AdCollection.gen.cpp
 ActionThread.ThreadFunc: [16/26] Compile Module.AdCollection.cpp
 UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
 UnrealBuildTool.Main:   at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1[T] ActionsToExecute) [0x000a5] in <81d2c224e1e3472d9b857079a6928c09>:0
 UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options) [0x00235] in <81d2c224e1e3472d9b857079a6928c09>:0
 UnrealBuildTool.Main:   at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002cc] in <81d2c224e1e3472d9b857079a6928c09>:0
 UnrealBuildTool.Main:   at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x00291] in <81d2c224e1e3472d9b857079a6928c09>:0
 Timeline.Print: Timeline:
 Timeline.Print:
 Timeline.Print: [ 0.000]
 Timeline.Print: [ 0.000](+0.122) <unknown>
 Timeline.Print: [ 0.122](+0.004) FileMetadataPrefetch.QueueEngineDirectory()
 Timeline.Print: [ 0.126](+0.313) XmlConfig.ReadConfigFiles()
 Timeline.Print: [ 0.439](+0.000) SingleInstanceMutex.Acquire()
 Timeline.Print: [ 0.439](+0.062) UEBuildPlatform.RegisterPlatforms()
 Timeline.Print:   0.442          [ 0.002](+0.036) Initializing InstalledPlatformInfo
 Timeline.Print:   0.478          [ 0.038](+0.000) Querying types
 Timeline.Print:   0.479          [ 0.040](+0.007) MacPlatformFactory
 Timeline.Print:   0.487          [ 0.048](+0.003) TVOSPlatformFactory
 Timeline.Print:   0.491          [ 0.051](+0.003) AndroidPlatformFactory
 Timeline.Print:   0.494          [ 0.055](+0.001) IOSPlatformFactory
 Timeline.Print:   0.496          [ 0.056](+0.002) HTML5PlatformFactory
 Timeline.Print:   0.498          [ 0.059](+0.000) LinuxPlatformFactory
 Timeline.Print:   0.499          [ 0.059](+0.002) LuminPlatformFactory
 Timeline.Print:   0.501          [ 0.061](+0.000) WindowsPlatformFactory
 Timeline.Print: [ 0.505](+0.006) TargetDescriptor.ParseCommandLine()
 Timeline.Print: [ 0.511](+0.059) <unknown>
 Timeline.Print: [ 0.571](+8.792) UEBuildTarget.Create()
 Timeline.Print:   0.572          [ 0.001](+8.371) RulesCompiler.CreateTargetRulesAssembly()
 Timeline.Print:   0.572            0.001          [ 0.000](+7.169) <unknown>
 Timeline.Print:   7.741            7.170          [ 7.169](+1.124) Finding engine modules
 Timeline.Print:   8.865            8.294          [ 8.293](+0.005) Finding plugin modules
 Timeline.Print:   8.870            8.299          [ 8.298](+0.048) <unknown>
 Timeline.Print:   8.919            8.348          [ 8.347](+0.016) Finding program modules
 Timeline.Print:   8.935            8.364          [ 8.363](+0.001) Finding program targets
 Timeline.Print:   8.943          [ 8.372](+0.077) RulesAssembly.CreateTargetRules()
 Timeline.Print:   9.021          [ 8.449](+0.052) <unknown>
 Timeline.Print:   9.073          [ 8.502](+0.011) UEBuildTarget constructor
 Timeline.Print:   9.084          [ 8.513](+0.278) UEBuildTarget.PreBuildSetup()
 Timeline.Print: [ 9.364](+44.276) UEBuildTarget.Build()
 Timeline.Print:   9.364          [ 0.000](+0.022) <unknown>
 Timeline.Print:   9.387          [ 0.022](+21.064) ExternalExecution.SetupUObjectModules()
 Timeline.Print:  30.451          [21.086](+0.164) <unknown>
 Timeline.Print:  30.615          [21.250](+11.225) Executing UnrealHeaderTool
 Timeline.Print:  41.842          [32.477](+0.001) ExternalExecution.ResetCachedHeaderInfo()
 Timeline.Print:  41.843          [32.478](+0.124) ExternalExecution.UpdateDirectoryTimestamps()
 Timeline.Print:  41.983          [32.618](+11.337) UEBuildBinary.Build()
 Timeline.Print:  53.321          [43.956](+0.319) <unknown>
 Timeline.Print: [53.651](+0.002) Reading dependency cache
 Timeline.Print: [53.654](+0.001) Reading action history
 Timeline.Print: [53.656](+0.078) ActionGraph.GetActionsToExecute()
 Timeline.Print:  53.656          [ 0.000](+0.009) Prefetching include dependencies
 Timeline.Print:  53.666          [ 0.010](+0.068) Cache outdated actions
 Timeline.Print: [53.734](+0.065) <unknown>
 Timeline.Print: [53.800](+81.175) ActionGraph.ExecuteActions()
 Timeline.Print: [134.975](+0.094) <unknown>
 Timeline.Print: [135.070](+0.000) FileMetadataPrefetch.Stop()
 Timeline.Print: [135.072]


I'd appreciate any help on this, as I am currently stumped and have no idea how to fix this. Thank you.

Things I've already tried: - Unticking and deleting everything to do with Android in my project settings - Deleting Binaries, Intermediate and Saved folders - Updating Xcode (unless there's been an update in the last 2 days)

Product Version: UE 4.22
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asked May 22 '19 at 01:42 PM in Packaging & Deployment

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kerds78
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answered May 26 '19 at 12:46 PM

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kerds78
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