I noticed that the ForEach _Enum loop has a boolean that allows you to skip hidden values. I was wondering if anyone could point me to where I might be able to hide a value inside an enum.
I checked in the Enum I created and no options to hide a value, similarly, I checked the enum variable I created inside my blueprint, no option…
Hi Dasius, I took a look into hidden enum values and found that there is a UMETA(Hidden) flag for C++ enums. I believe this is used to prevent those options from showing up in blueprints, and in most circumstances you will want to skip those values in any foreach enum loop. As a result I do not believe you can set this option in non-C++ enums.
You can find an example of their usage in EngineTypes.h.