Most basic setup required to get a net multicast function to work?
I've been trying to get a net multicast function to fire and I can't seem to do it no matter what I try. This is the setup I feel like should work, being run from an actor that just inherits from AActor and is being placed into the level:
These are the appropriate settings from the details panel:
I feel as though this should work and Did Multicast Work should be true on both the server and the client, but it seems to only be the case on the server. Why could this be the case?
asked May 23 '19 at 01:37 AM in Blueprint Scripting
NetMulticast on begin play will not work.
The reason for this is, that the object doesn't exist on your clients when it already exists on the server. That means there is no receiver object on your clients and they will not receive anything.
Put the multicast on a key event or something like that and it should work.
answered May 23 '19 at 11:31 AM
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