Bug in Strtoi64

Epic Games\UE_4.21\Engine\Source\Runtime\Core\Public\Android\AndroidString.h

static FORCEINLINE int64 Strtoi64( const WIDECHAR* Start, WIDECHAR** End, int32 Base ) 
	{
		int StartLen = Strlen(Start);
		ANSICHAR* AnsiStart = (ANSICHAR*)FMemory_Alloca(StartLen+1);
		CopyWideToAnsi(AnsiStart, Start);

		ANSICHAR* AnsiEnd = NULL;

		uint64 Res = strtoll(AnsiStart, &AnsiEnd, Base);

should change uint64 to int64

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Thanks