Call a C++ function from blueprints
I created a class (deriving from AActor) in C++ and wanted to call one of its functions in blueprints. Sounds simple, but I don't get it. If I write the function call into the BeginPlay()-Function inside C++, and do the following in blueprints, it works like a charm:
But if I want to call the function directly (like in the picture below), it doesen't do anything.
What am I doing wrong?
asked Aug 27 '14 at 08:46 PM in Blueprint Scripting
It seems that I entered a wrong variable type... before it was "SomNetworking_C", now I set it to "SomNetworking"
answered Aug 28 '14 at 12:23 AM
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