x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Projectile collision with pawn problem

Hello, so I have a problem that when I shot on a pawn, the bullet does trigger collision and overlap at the same time, what I mean is, I set a projectile with collision mostly with world dynamic but it have overlap with pawn, yet when hit a pawn it overlap but also block the projectile! I'll explain myself better, I set the projectile to get destroyed whenever hit a wall and leave a decal of the bullet hole, and this is suppose to only happen when hitting a wall, but instead, when hit a pawn, it does the same, Doesn't leave decals on pawn just the pawn get weird moves when getting hit by the projectile, as it's blocking it rather than overlap, and it bothers me...Also I set all my Ai as pawn, both mesh and their capsule and also ALL the collision boxes they have attached to the mesh, they do still get damage by the bullet though, but as I said, the ai act like they are blocking the bullet then it get destroyed from impact and make ai movement glitch out, idk what the problem, I tried everything but cannot fix this issue it seem, anyway hopefully someone can help me out, I am still new with EU4 as I started around 2 weeks ago

Product Version: UE 4.22
Tags:
more ▼

asked May 23 '19 at 08:20 PM in Using UE4

avatar image

VioletVTK
5 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question