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Projectile collision with pawn problem

Hello, so I have a problem that when I shot on a pawn, the bullet does trigger collision and overlap at the same time, what I mean is, I set a projectile with collision mostly with world dynamic but it have overlap with pawn, yet when hit a pawn it overlap but also block the projectile! I'll explain myself better, I set the projectile to get destroyed whenever hit a wall and leave a decal of the bullet hole, and this is suppose to only happen when hitting a wall, but instead, when hit a pawn, it does the same, Doesn't leave decals on pawn just the pawn get weird moves when getting hit by the projectile, as it's blocking it rather than overlap, and it bothers me...Also I set all my Ai as pawn, both mesh and their capsule and also ALL the collision boxes they have attached to the mesh, they do still get damage by the bullet though, but as I said, the ai act like they are blocking the bullet then it get destroyed from impact and make ai movement glitch out, idk what the problem, I tried everything but cannot fix this issue it seem, anyway hopefully someone can help me out, I am still new with EU4 as I started around 2 weeks ago

Product Version: UE 4.22
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asked May 23 '19 at 08:20 PM in Using UE4

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