Looking at the PIE (Play in Editor) code, it appears that the editor only calls Login in the OnlineIdentity subsystem if it’s doing non-standalone play.
Login and acquisition of a real NetIdentity/Account from, say, facebook or amazon may be a nice thing even if we’re not running a separate server… That’ll give you NedIds for using cloud, friends, etc.
(In my case, I’m developing an OnlineSubsystem plugin module, and I’m trying to test a bit better.)
Any reason why we wouldn’t want to go through the OnlineIdentity login process like we do with other PlayNetModes?
Rox