Trying to make servertravel in Dedicated server from lobby to main gameplay map,this Event fired by Gamestate as a server event after players get ready then call an event in a Game mode that’s run an Execute console command “servertravel TestGameMap ?listen” and I made a Maps folder in the Game root folder .but when I package the Game and run Dedicated Server version with 2 clients the server won’t travel to the gameplay map I only see a black screen! and when I check Dedicated server game log I see an error say’s “The Map is either short package name or not exist!” and I already Packaged it you can see it in the screenshot…! can someone help me with this? alt text
Just something that came from the tip of head.
- Confirm the name is correct
- Try removing the space after the Map
name? “TestGameMap?listen”
Man, it’s so silly the feeling when I realize that I had a Nightmare because of a “Space”… lol
thank u man
The fix, for me, was to go to edit > project settings > packaging > packaging (drop-down arrow) > List of maps to include in a packaged build > add all project maps. For some reason, this was never an issue, as Front End has its own options for selecting maps to package. I thought I’d share my findings with everyone.
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This did it for me! It was including the new map I was attempting to add. Manually typing it in didn’t work, so I had to right click on the map in the in game file and copy the filepath that way.