Problems with shader and custom depth rendering

I dont know if we are suppose to report bugs on Pre-release builds but i give it a go.

Branch: Source build from GitHub

Build version: Preview (8/25/2014, changelist 2270794 ) and current master branch (2014-08-27)

Detailed description of the issue: Problems with shaders and custom depth, easy way to re-create this issue is to download Tutorial – Creating outline effect around objects | Unreal Engine 4 blog and try to set the RenderCustomDepth to true for a static mesh. Nothing will happen, not even warnings.

*Edit: Seems that the SceneTexture expression isn’t behaving like it used to do.

This issue just started to appear with higher versions than 4.4.1.

Hey Eqric -

I was able to reproduce this issue and have reported it to our engineers to look into further.

Thank You

Eric Ketchum