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Car Health System


I am trying to code a health System for a car. To be a little be more specific what I am trying to do is when a car is hitting something, depending on his speed or orientation, it affect his health. For instance, when that car is hitting a wall directly at the front at high speed > Explosion ! But at low speed > Just decreasing his "life counter". Does it makes sense ?

Every possibility or idea are very welcome ! Thanks.

Product Version: UE 4.20
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asked May 25 '19 at 05:55 AM in Blueprint Scripting

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