Movement based on camera direction

I’m making a third person game and I’m completely new to ue4 . I want my character to move fwd,back,left and right(while facing away from the camera ) .However I don’t want it to rotate with my camera . How can I get the direction relative to camera and supply it to my blendspace ?

you have to create a camera that is fixed and you can only move it using your mause or with some keys to your liking, surely you have the camera inside a blueprint.

I’m not entirely sure if this is what you need, but:

  1. Character: I’ve set Use Controller Rotation Yaw to false, and Use Controller Desired Rotation to true
  2. Anim Blueprint: I use the Get Control Rotation and Get Velocity to calculate a directional velocity relative to the camera angle and use the resulting values to feed the BlendSpace2D: