I'm using a 2D blendspace for walking and jogging . It seems to work fine unless I change direction. I'm using the calculate direction function(blueprint) . While changing direction say from right to left, the character first moved forward and then left . It really looks weird when that happens . Can I not somehow skip an animation in between two(forward in this case) ?
Target Weight Interpolation Speed Per Sec does exactly that:
"Target weight interpolation. When target samples are set, how fast you'd like to get to target. Improve target blending. i.e. for locomotion, if you interpolate input, when you move from left to right rapidly, you'll interpolate through forward, but if you use target weight interpolation, you'll skip forward, but interpolate between left to right"
answered May 26 '19 at 05:25 AM
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