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Can I export a UE4 mesh and then load it at runtime

I've been looking at ways to load 3d objects at runtime. I've successfully used RunTimeMeshLoader plugin for a VR project that I'm working on, however, I've not found any examples for doing this on mobile.

I have a client that is going to have a lot of 3d and I would like to build a CMS to host 3d assets and then dynamically load 3d objects that I'm hosting on a server somewhere.

Would the best solution be to export my 3d messes as .uassets or some other format and then use the following example to somehow load these from the file system after downloading them from the server?


Ultimately I'd like to convert an Obj or FBX into whatever formate that will allow me to dynamically load it on all platforms that I am running the application on, including mobile.

Product Version: UE 4.22
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asked May 25 '19 at 10:49 PM in Packaging & Deployment

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