Hi,
I’m following this tutorial:
With a completely fresh project I have activated the plugins (Advanced Sessions, Advanced Steam Sessions and Online Subsystem Steam) and copied the following into DefaultEngine.ini:
[OnlineSubsystem]
DefaultPlatformService=Steam
PollingIntervalInMs=20
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
GameServerQueryPort=27015
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection"
The Steam plugin seems to work when I test in standalone, but when I try to build the project it fails.
First it tells me Oculus plugin doesn’t work, so I disable it. Then it tells me SteamVR plugin doesn’t work, so I disable it. Then it tells me this:
UnrealBuildTool.Main: ERROR: Engine module ‘Engine\Source\Runtime\VulkanRHI\VulkanRHI.Build.cs’ should not depend on game module ‘Vulkan\Intermediate\Source\Vulkan.Build.cs’
UnrealBuildTool.Main: BuildException: Engine module ‘Engine\Source\Runtime\VulkanRHI\VulkanRHI.Build.cs’ should not depend on game module ‘Vulkan\Intermediate\Source\Vulkan.Build.cs’
I’ve got Visual Studio 2019 installed with the C++ content, and the editor is connected to it.
Can anyone help?