How can i make mesh component inherited

When I create a mesh component, I want to create it in an inherited form to the mesh component one level up.
When I create a skeletal mesh component in a component, it will be created as shown in the red rectangle below.
If anyone knows how to create an inherited shape like the blue rectangle in the figure, I would appreciate any help.
Thx, guys

ps. I will use the above function to add the accessories of the character’s basic body.

278037-23f.jpg

I’m not sure if I understand your question but…

The “(Inherited)” means that the mesh was inherited from your parent class, so just add this SkeletalMesh to your parent blueprint?

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I made a copy of the blueprint created by someone else for studying, and I had a question that I did not know. Thx, frd.