When I create a mesh component, I want to create it in an inherited form to the mesh component one level up.
When I create a skeletal mesh component in a component, it will be created as shown in the red rectangle below.
If anyone knows how to create an inherited shape like the blue rectangle in the figure, I would appreciate any help.
Thx, guys
ps. I will use the above function to add the accessories of the character’s basic body.