Attach to pawn not found in player controller blueprint

Hello.

On version 4.22 I noticed that there is no “Attach to Pawn” parameter in “PlayerController” blueprint.

In AController.h variable “uint32 bAttachToPawn” has changed on “uint8 bAttachToPawn”.
And now this variable not visible in player controller blueprint anymore.

Is this a new rule or a bug? I need this variable in blueprints. Is there an alternative solution to this?