What would be the be way to go about creating a city full of buildings in UE4?
I want to create a large city with buildings that are mostly enter able with multiple floors. I am unsure on how to go about creating this as I'm fairly new to the whole creating games thing.
What would be the best performance option you could recommend?
Should I build the buildings in a 3d modelling program or should I use the shapes in engine to create them?
I realize that I will need to use LODS, because I don't think what I am aiming for would run if everything was running fully rendered.
Also if it helps. The setting is going to be a cold climate so snow and fog are going to be prevalent. I hope to use this to mask whats changing around the player.
thanks in advance.
To summarize, you want to create The Division in Unreal 4. Since you are new to the whole game development process, I wouldn't recommend making something at that scale, unless you are a millionaire and can hire enough people to make the game.
But lets say you are a millionaire, I would do most of it procedurally, within Unreal 4 Blueprints you can make amazing procedural environments. Read some research papers on procedural city generation in combination with procedural buildings, and see if there is anything to your liking. All art assets can be created seperately in any 3d modelling tool you like.
The fog is a good idea, a lot of games used it in the good old N64 days. You could make the camera far clipping plane exactly stop right behind the fog, this way nothing is rendered at a fairly close distance. Add some cool snow particles from the cave demo, and you are done.
answered Aug 28 '14 at 10:04 AM
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