v4.4 crash in UEditorEngine::TeardownPlaySession
SlatePlayInEditorSession is dereferenced even if is NULL. As the previous if statement does check if the value is NULL, I'd expect this if statement to as well.
I'd made some other modifications to fix another issue which resulted in SlatePlayInEditorSession being null, and hit this crash....
Thanks for pointing this out. This issue has actually been fixed in our main branch, and is accessible in the latest code available on GitHub. Of course the fix will also be included in the 4.5 release!
answered Aug 29 '14 at 05:04 PM
Ryan Gerleve STAFF
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