Problem when assembling multiple physics objects

Relatively new to Unreal.
I am unable to create a stable chain. As any physics objects seem to pass though each other.
It’s clear that they DO collide. However it seems that at a certain speed they just pass right though one another.

I can’t seem to find a setting that fixes this. I have also tried using ballpoint constraints but they seem to stop working when placed in a hierarchy.

I have also attempted to use cables, though I am unable to stop them from stretching.

Any advice on creating a function chain that can suspend other physics objects?

Hey Pengu, have you had any more luck with this simulation? It seems to me that a solution here could be to use physics constraints at the points where each chain link makes contact with the next. This will keep it from separating too far, or falling apart completely. The side effect of this will be that each link is always going to make contact with the next, as if they’re stuck together at the constraint point.