Relatively new to Unreal.
I am unable to create a stable chain. As any physics objects seem to pass though each other.
It’s clear that they DO collide. However it seems that at a certain speed they just pass right though one another.
I can’t seem to find a setting that fixes this. I have also tried using ballpoint constraints but they seem to stop working when placed in a hierarchy.
I have also attempted to use cables, though I am unable to stop them from stretching.
Any advice on creating a function chain that can suspend other physics objects?