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Low latency without MotionController parent

Is there a way of enabling low-latency updates on a component not parented to a MotionController?

I have a skeletal mesh on my pawn, and want IK driven animation of the hand bones (which track the controllers) to be updated at the same low latency as the controllers, but currently can't do this (even with a hacky solution like parenting the mesh to a controller then offsetting it).

Is this possible? Or is it not possible to do low latency skeletal IK in Unreal (I know it's possible in Unity)?

Product Version: UE 4.22
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asked May 28 '19 at 11:13 AM in VR

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cshenton
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