UE4 coordinate system confusing
I'm trying to better understand the UE4 coordinate system in the context of importing models, but I still can't make total sense of it. So far, this is what I have:
When I import a model into my content, the thumbnail in the model is facing forwards:
Yet when I drag the model into the scene, this is the result:
Why is the model 90 degrees on the z-axis from the correct forward axis? The asset thumbnail suggests that it is facing the correct direction (and indeed, if I rotate the model 90 degrees on the z-axis, prior to import, the asset thumbnail is facing the wrong way), but the drag-and-dropped model isn't facing the correct direction. It seems like the "forward-axis" is not actually forward? Why does the model's orientation disagree with the default camera orientation? I am struggling to come up with an easy way to think about these coordinate system rules.
asked May 28 '19 at 01:06 AM in Using UE4
I'll go out on a limb and say it's the thumbnail that is offset - prettified. You can enable thumb edit mode in the bottom right ViewOptions - and then dragging the thumb updates its rotation. It's clunky, you've been warned.
edited: removed some nonsense
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