How to lock the local rotation of an object

From my understanding using the “Lock Rotation” Constraints under physics only works with the world rotations. I am looking for a way to lock the local rotation of an object via blueprints so that no matter how I rotate the object in world space, it will only rotate on the axis specified.

Same problem here. Did you find a solution?

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So, I ended up not using this asset. Therefore, I did not need a solution. However, before doing this, I tried to set the local rotation on event tick inside of a blueprint. Hopefully that method will work for you.

You can use a Physics Constraint component to limit relative rotation.

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