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Where is Pointer Input handled on the lowest Level?

We have run into an issue with our project which we are deploying on a Surface Pro and Surface Book. Unfortunately there seems to be no official support for touch devices on Windows, at least according to other forum posts I have seen, so the issue we ran into is that the touch events also send click events (the default way Windows makes unoptimized applications usable with touch), making the touchscreen pretty much unusable for our case. So we thought we could change the way the engine handles Windows Pointer events ourselves, but we can't seem to find where that is. Can someone point us in the right direction (no pun intended)?

Product Version: UE 4.22
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asked May 28 '19 at 09:36 AM in C++ Programming

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