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How to pick a specific GameMode after LoadStreamLevel?

I'm working on a game that uses "Load Stream Level" to load its levels. I'd like to be able to dynamically switch to a certain Game Mode based on user selections on a menu.

How can I change the Game Mode, or make the level load with a certain Game Mode, through blueprints?

Product Version: UE 4.22
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asked May 28 '19 at 06:26 PM in Blueprint Scripting

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Hi I think this is what you are looking for. Link

I'm not sure if there is a better way to switch game modes. Usually, you set a game mode per level but if the same map should have multiple game modes you don't want to duplicate the map and just switch the game mode.

Hope that helps.

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answered May 28 '19 at 08:46 PM

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avatar image thedanlima May 28 '19 at 11:39 PM

That works for the "Open Level" node, but these options are not available for the "Load Stream Level" node - which is what we use everywhere in this game. And yes, we have levels that are expected to have dynamically selected gamemodes for them.

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