Hi guys, I’m pretty much done with the first pass on my prototype game and I want to test it online with a friend just to make sure all that multiplayer goodness is working.
Anyways, I’m using the ShooterGame example. So I packaged the game as a Development build and sent a copy to my friend, here’s what happens:
- I load up a (listen) server/host a game
- my friend loads the .exe/game (no big deal)
- I’m using Skype to see his desktop and guide him on what to do
- he opens the console and types:
- open 155.15.154.5 (that’s a made up IP, he is actually putting in my IP, which I get from googling “what is my IP”)
- at this point the game just hangs and never connects
I’m wondering, do you have to put a port number after the IP? If so, do you type it like this: “155.15.154.5:7777”
I can’t find good information out there on the topic; a step by step example would be great!
I found this wiki entry: Networking but I still can’t successfully connect.
Can anyone explain how to connect a MP game and get it up and running?
Thanks!