Hi,
When I run the realistic rendering demo I seem to get very good performance when displaying to my primary monitor (by running “stereo on” in the console and leaving the window on the regular display). Specifically, the render time displayed by "Stat Unit’ and "Stat Unitgraph) is consistently around 7ms, well below the ~23 ms necessary for the native 75 FPS of the DK2
However, when I display the demo on the rift itself, the perceived performance is really awful (nowhere near native refresh).
Additionally, I get a lot of really suspicious messages in the engine log that look like this (esp. when moving my head):
[2014.08.28-03.17.48:781][335]LogHMD:Warning: Skipping frame: FinishRendering called with no corresponding BeginRendering (was BackBuffer re-allocated?)
These messages do not appear when I leave the game on the primary window with “stereo on”.
Any Ideas?
System info:
NVIDIA GeForce GTX 780 3072MB
Xeon E3 1270v3 @ 3.5GHZ
Software Info:
Windows 8.1
UE 4.4.1
Oculus DK2 firmware 2.11
Oculus SDK 0.4.1
Oculus Display Driver Version: 1.0.24.0
Oculus Camera Driver Version: 0.0.1.6 and runtime
Oculus running in “extend display mode” (would love to know how to get direct to rift working…)