How do you get a blank scene with 1 light and small square floor to run as fast as the Couch Knights demo?
When I make a blank scene with a small square floor, I get 120fps. When I add one light my fps goes to 30fps. And this is not in virtual reality.
The Couch Knights demo runs at a consistent 83fps and has more than one light.
Epic is doing something special with their demo. What is it?
I am working on this for virtual reality, and I really need to keep the fps high.
What is going on here?
asked Aug 28 '14 at 04:49 AM in Using UE4
dynamic (movable lights) should be avoided if possible. Baking will give you much better performance. But there are a number of other optimizations you should make to the game and engine for VR. Currently, the defaults are set to look nice, but not be optimal.
This is the newbie method. There are much more advanced ways to target exactly what is killing performance and target that, but this will get you going.
answered Sep 03 '14 at 03:15 PM
I'm aware this is an old post but this might help someone in the future having performance issues with a new project. I created this video specifically for the VR template but everything in it will work for any other project someone might want to create.
answered Apr 24 '19 at 03:18 PM
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